![]() Explore crystalline mountains in the hopes of finding rare minerals, venture to lands where a mix of low gravity and element-rich atmosphere forms floating rings instead of clouds, and interact with gooey aliens who live in fungal forests with this pack! 29 tilesets covering A1, A2, A4, A5, and B sheets offer up a huge variety of details to make each world unique and memorable as your heroes journey across the galaxy. Step out of the safety of the city and wade into alien environments with Rinobers Futuristic Outlands! Rinober is back with another tileset in his incredible painted style that brings familiar and foreign nature to life. Weird alien landscapes, and cool 80s synth tracks await you in this week's new packs! It is recommended for period dramas, time slips, and Japanese-style world views. An enlarged tileset-sized version is also included.Įdo period background CG materials "Minikle's Background CG Material Collection EDO part01 A・B" is a collection of backgrounds from the Edo period in Japan. "Food Icon Set" contains 50 icons featuring cuisine from around the world. "Emotions of Battle - Retro BGM" is a collection of retro-style battle theme music inspired by old-fashioned JRPGs. ![]() ![]() If your script has its own icon drawing methods, then you should update those methods appropriately.Four official DLCs are released this week, including retro BGM, useful background graphics, icons, and more! The function takes the item’s icon index and returns a bitmap, and a new icon index, which are then used to draw the icon. Instead of simply loading “Iconset”, it instead calls this function bitmap, new_icon_index = TH::Custom_Icon_Sheets.load_icon_sheet(icon_index) This script overwrites how icon drawing is done. Now when I load up the game, I will see that my potion is using the custom icon Index is the index of the icon in the specified file.įor example, suppose I have the following icon sheet called “CustomIcons”Īfter looking up the icon index, I want to assign it to my Potion item Name is the exact filename of the icon sheet, without extensions Now that you have set up your icon sheets, you can begin using them. You must also include the default icon sheet to use, Icon_Sheets hash and the width and height of the icons for those sheets. In the configuration below, add the filenames (without extensions) to the Place any custom icon sheets in your Graphics/System folder. Place this script below Materials and above Main. The icon index utility I use in the example below can be found here Installation You can even specify different icon sizes for different sheets. Separate your icons into separate files, then load them by name and index! This allows you to organize your icons so that you don’t need to load one large iconset just to draw one icon. This script allows you to designate which icon sheet you want to draw your icon from.
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